Friday, April 19, 2013

Marvelous Designer Workflow for Cloth Modeling

Hey guys, here's a quick workflow video I did while playing with Marvelous Designer to generate some fast cloth for a character. It works pretty well if you need realistic cloth, but don't want to sculpt it by hand.



-Dave

Tuesday, April 9, 2013

Realms #23

Face colors looking weird converted to RGB (comping in CMYK), but here's the latest


Putting the Mermaid to bed

I did a little more work on this last night. Learned what I needed and I'm through with it.


Yes, the hand is intersecting the tail.

One more from yesterday.

Rough Day at the Office from Kristifir Klein on Vimeo.

Monstre

Hello everybody, A little monster I made. -kris

Monstre Turntable from Kristifir Klein on Vimeo.

Monday, April 8, 2013

Little critter...

WIP, and so Jason won't yell at me.

Bill




latest realms unreel

Hoping to pump out 4 (!) new ones this week in addition to these - I'm in deep (subtool). Good news: Got a look I'm happy with. Bad news: This workflow has proven far slower than I'd like, and this side project is running very low on time. Will gun it out this week and then revisit... But I will have a couple weeks for fixes too, so notes are absolutely welcome, esp. if they're photoshop adjustments!




Tree Giant WIP

My self discipline has been strong. Here's what I've been working on:


Still have some things I want to do with this one. I might spend the week refining this instead of starting something new. I've also updated the Mermaid but don't yet have any renders. You'll just have to use your imagination and visualize the BEST MERMAID EVAR.

Tuesday, April 2, 2013

Mermaid WIP



This is a test render of a thing I've been plinking away at in my spare time. I was using this model to try out a bunch of different things, one of which is starting a human model using some of the techniques taught in the most recent sculpture class at work.

Here's the progression shot in ZBrush from ZSphere armature to Dynamesh sculpt:


I'd like to finish the tail at some point. I will likely not take it to a paint/shade/kickass render stage, but you never know.