Wednesday, June 12, 2013

I've been out of the game too... (Updated 6/24)

Edit: Some updates as of 6/24. Blocking in some colors too:


-dlally

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So back when I was learning Zbrush, I had created this character (at some point last year), but I wasn't really happy with it so I decided to revisit and redesign him. It's still a WIP, but it's starting to come along so I figured it'd be worth a post! :)

This character is supposed to be a bit of a wanderer, finding different scraps of hides and metal debris that he crudely attaches and stitches to himself as armor. He'll be draped in some different pieces of cloth which I'm using Marvelous Designer to tailor, exporting to ZBrush, and adjusting there. Like the previous design, I'll probably be bringing this guy back down to a lower resolution for a game engine.


I've picked up some notes regarding the curvature of the calves and boots, so I'm looking into some of those in my spare time. I'd love any other comments that you guys have. Thanks! :)

-Dave

2 comments:

  1. Very cool, Dave! Looks like you're really getting the hang of making accessories and building up your forms.

    Couple of ideas:
    - As a wanderer, would love to see the shoe soles a focus of wear - almost as if they're held together by duct tape / tied cloth.
    - Cloak could be a bit broader & heavier in the upper folds - get away from being a cape. You may already be doing some of this as mentioned.

    Hope this helps!

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  2. Great notes man, thanks for taking a look. I totally hear you on the boots, I'll definitely take a pass at that. I'll be redoing the cloak once more when I pose him. I have the model set up, but I'll probably be simulating it with some wind or something else relatively dramatic for the final pose. :) Will post again soon I hope!
    -Dave

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