Monday, February 3, 2014
SpitSculpts - 45 Minutes Each
Lally's killing it, and the rest of us should join in the fun as well - From the Spitsculpt Facebook group, 45 minutes each + render time.
Friday, January 31, 2014
Wednesday, December 11, 2013
Some 45m-1hr Crunches
Hey guys, I've been trying to sculpt more over the past few weeks, taking on some speed sculpt sessions with some other artists on online forums. It's a similar approach to what we were doing previously, pick a theme, then crunch for around 45m. These sculpts are all about 45m-1hr crunches:
Ebony Maw from Marvel's 'Infinity' Series
Luigi for 'Mario' theme
'Joker' theme
'Ghibli' theme
'8 Bit Hero' theme
'Frozen in Time' theme
'Unicorn Ogre' theme
'Baseball Guy' theme
'Kind Faun' theme
Friday, October 11, 2013
Friday, September 27, 2013
LunchMunchable Creature McLovin.....Round 1
Just under an hour and half to model. Sigh. Not anywhere near where I want it to be, but creatures just ain't my thing which is why I will keep thumping on them until we can live in harmony.....more to follow for this mofo....
Monster Lunch Crunch
Just free-sketching, ~90 min between lab and desk. Was trying to improvise loosely off some sort of cheshire-cat-hyena-pitbull-creature-thing theme... been reading the Hunger Games books, what can I say... Don't think I had a great bone structure logic worked out in there, but here's an angry-lookin' monster.
Monday, September 9, 2013
Undead lunchables....
It's been a bit since I posted and found myself up supah late with nothing but the eyes blinking in the shadows to keep me company. Decided to spend a bit more time on the undead theme, an additional hour of modeling, one on paint and waaaaaaaaay to long monkeying around in photoshop and NIK to get the comp better.
It's been a bit since I posted and found myself up supah late with nothing but the eyes blinking in the shadows to keep me company. Decided to spend a bit more time on the undead theme, an additional hour of modeling, one on paint and waaaaaaaaay to long monkeying around in photoshop and NIK to get the comp better.
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