Combo ZBrush/Sketchbook/PShop illustration technique I'm working with for the "Realms Unreel Illustrated" Project. Midground char is still missing a lot of shading / inking - particularly his head, which is just flat - but the idea is there.
Could use feedback on how relating of ZBrush and Hand-Drawn feels, particularly the mid-ground char "quick-texture" that I've been pulling from Z. Foreground char is ZBrush, spent too much time on it though!
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