Bill
Monday, April 8, 2013
latest realms unreel
Hoping to pump out 4 (!) new ones this week in addition to these - I'm in deep (subtool). Good news: Got a look I'm happy with. Bad news: This workflow has proven far slower than I'd like, and this side project is running very low on time. Will gun it out this week and then revisit... But I will have a couple weeks for fixes too, so notes are absolutely welcome, esp. if they're photoshop adjustments!
Tree Giant WIP
My self discipline has been strong. Here's what I've been working on:
Still have some things I want to do with this one. I might spend the week refining this instead of starting something new. I've also updated the Mermaid but don't yet have any renders. You'll just have to use your imagination and visualize the BEST MERMAID EVAR.
Still have some things I want to do with this one. I might spend the week refining this instead of starting something new. I've also updated the Mermaid but don't yet have any renders. You'll just have to use your imagination and visualize the BEST MERMAID EVAR.
Tuesday, April 2, 2013
Mermaid WIP
This is a test render of a thing I've been plinking away at in my spare time. I was using this model to try out a bunch of different things, one of which is starting a human model using some of the techniques taught in the most recent sculpture class at work.
Here's the progression shot in ZBrush from ZSphere armature to Dynamesh sculpt:
I'd like to finish the tail at some point. I will likely not take it to a paint/shade/kickass render stage, but you never know.
Thursday, March 28, 2013
Thursday, March 14, 2013
Latest from Realms
Getting a little handier with using Z for Illustrations... Still feel like I have so much to learn, but getting there... Thoughts on what is working and what is not are welcome.
My self-called "pri 2" fixes: Adjust the yawn pose in the night shot, and adjust the blue hair strand in the shot by the tree - kind of ended up wonky. Would really like to hear how important you all would rate these fixes since my time is extremely limited right now...
Lessons so far:
- Next project I'd better pony up for Modo for rendering/compositions!
- Less refinement in Z with more paint touch ups = good for illustrating.
Thanks!
- Ian
My self-called "pri 2" fixes: Adjust the yawn pose in the night shot, and adjust the blue hair strand in the shot by the tree - kind of ended up wonky. Would really like to hear how important you all would rate these fixes since my time is extremely limited right now...
Lessons so far:
- Next project I'd better pony up for Modo for rendering/compositions!
- Less refinement in Z with more paint touch ups = good for illustrating.
Thanks!
- Ian
Is this thing on?
Hi everybody. Noticed that it's crickets around here. Are you all still using this space to share tips and tricks?
Just curious.
Here is a WIP I sculpted on Tuesday.
Kristifir Klein on Vimeo.
Thought I'd share. If you guys have moved onto another method of sharing zbrush models, I'd be interested in participating. I miss my Pixar friends.
Cheers,
-kris
Just curious.
Here is a WIP I sculpted on Tuesday.
Kristifir Klein on Vimeo.
Thought I'd share. If you guys have moved onto another method of sharing zbrush models, I'd be interested in participating. I miss my Pixar friends.
Cheers,
-kris
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